BF6 Conscripted Combat

Battlefield 6

BF6 Conscripted Combat

How ladders work

This ladder is playing matches and open for signups

Ladder status

New team signups are open, this ladder is currently accepting teams

Your ladder admin

Ladder statistics Top

Current Ladder Standings

RungTeamStatus
Team History
Date
  Score Action
Sep 18, 2026
1 month ago
2-1
sim Conscripts defended against Dox Test Team A (2-1)
Sep 18, 2026
1 month ago
-
Admin cancelled match between sim Conscripts and Dox Test Team A
Sep 17, 2026
1 month ago
1-2
sim Conscripts defeated Dox Test Team A (1-2)
Sep 17, 2026
1 month ago
1-2
sim Conscripts lost to Dox Test Team A (1-2)
Sep 17, 2026
1 month ago
-
sim Conscripts created this rung when they joined the ladder

Scripted test team for the Conscripted Combat bench. Not a real team.

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Sep 18, 2026
1 month ago
2-1
Dox Test Team A lost to sim Conscripts (2-1)
Sep 18, 2026
1 month ago
-
Admin cancelled match between sim Conscripts and Dox Test Team A
Sep 17, 2026
1 month ago
1-2
Dox Test Team A lost to sim Conscripts (1-2)
Sep 17, 2026
1 month ago
1-2
Dox Test Team A defeated sim Conscripts (1-2)
Sep 17, 2026
1 month ago
-
Dox Test Team A created this rung when they joined the ladder

This is a test team, will be removed later
Home region: North America

Roster

Open for challenge
Open for challenge

Related News & Articles Top

TWL Helicopter Tournaments Are Here!
TWL Helicopter Tournaments Are Here!

TWL Helicopter Tournaments Are Here! Mar 20, 2026

Signups are open for 2v2 Attack Helicopter and 1v1 Little Bird bracket tournaments. Build your legacy and help us shape the competitive meta!

By dox

It's time to get back in the air. We are officially opening signups for two brand-new bracket tournaments over at Teamwarfare. Whether you're part of a seasoned duo or a lone wolf in a Little Bird, let's see you on the grid!

The Brackets
Read more →
More Related Articles
  • Update: Tournament Systems, Discord Power-Ups, Vacations and Beyond!

    By dox

    The Tournamment System is built with robust brackets and team management, and our Discord bot now features a PUG Install Wizard, voice channel management, enhanced support tickets..

  • Leveling Up the Competitive Experience

    By dox

    New 2v2 ladders, PUG system with ELO, Discord bot upgrades, open source portal, and a wave of platform improvements powering the TWL competitive scene.

  • A BF6 Open Source NYE

    By dox

    TeamWarfare is releasing the source code for its Battlefield 6 2v2 Tank Experience to establish an open-source standard that prevents logic-based cheating while inviting the community to collaboratively master the powerful, undocumented Portal tools.

Rules
Word
Top

🎖️ Answer the Call

PLACEHOLDER RULESET. Adapted from the TWL Battlefield 6 2v2 Tanks ladder rules for the Conscripted Combat format. Numbers marked (TBC) are working values for the first season and will be confirmed before the ladder opens.

Conscripted Combat is Battlefield 6 Conquest played at proper scale — without demanding that every team keep a full-size roster. A team registers a core roster of a few committed players and fills the rest of its line, match by match, from a public conscript pool that any TWL member can join. Before each match the two captains snake-draft the pool into their sides. The draw for first pick is redrawn every match, so no team farms the same favourites twice.

🛡️ Two Ways In

  • Run a team. Assemble a core of 4–8 players (TBC), click Create Team, and get in the queue.
  • Fight tonight. No team needed. When a match is challenged, its conscript pool opens on the ladder page and in Discord — press Join. If a captain drafts you, you play and the match goes on your record.

🏆 The Format: Best-of-3 Conquest

Matches are played across 3 maps of Conquest, each map two halves with sides swapped. Win 2 maps to win the match.

📜 TWL Battlefield 6 Conscripted Combat Ladder Rules

1. Introduction

  • Type of Gameplay: Conquest, 12 vs 12 (TBC)
  • Team composition: a core roster of 4–8 (TBC) plus 8 conscripts (TBC) drafted per match from the public pool
  • Number of Maps: 3 (selected from the supported map pool)
  • Halves: Each map is played as two halves with sides swapped
  • Tickets: Per the TWL Portal experience settings
  • Friendly Fire: On (no exceptions)
  • Map Selection: Teams take turns banning maps (except for the randomly chosen tiebreaker)
  • Side Selection: Map 1: Away team, Map 2: Home team, Tiebreaker: Away team
  • Server Selection: Map 1: Home team, Map 2: Away team, Tiebreaker: Home team

2. Conscription

This is the section that makes this ladder different. Read it twice.

2.1 Core Roster and Conscripts

Every team keeps a core roster (Section 8). The core roster is the team. It is the only thing that can challenge, accept, schedule, report and dispute.

Conscripts are TWL members who join a single match's pool and are drafted onto a side for that match only. A conscript is not a roster member: drafting does not add them to the team, does not count against roster limits, and creates no obligation beyond that one match. A player may be a conscript for any team, including one they have played against.

2.2 Who may join a pool

  • Any signed-in TWL member in good standing.
  • Not anyone on the core roster of either team in that match.
  • One signup per member per match. You may leave the pool at any time until the draft opens.

2.3 The draft

  1. Once the match is scheduled, either captain may open the draft. Signups close the moment it opens.
  2. A pick order is drawn at random for every match: one team picks first, then the order snakes (A, B, B, A, A, B …). The draw is never carried over from a previous match.
  3. Each captain drafts up to the ladder's conscript slots per team (8, TBC). Picks are made on the ladder page or in Discord, and every pick is announced in Match Comms.
  4. The draft ends when every slot is filled or the pool runs dry. The final sheet is posted publicly and is final: drafted conscripts are the only conscripts eligible for that match.
  5. Captains should open the draft no later than 2 hours before match time (TBC) so conscripts can plan around it.

2.4 Conscript eligibility and conduct

  • Drafted conscripts are recorded in the match snapshot exactly like roster players and are bound by every rule in this document.
  • Drafted conscripts receive read-only access to Match Comms so they can follow the plan; they should not need to post there. Captains are responsible for briefing their conscripts.
  • A conscript who was not drafted has no part in the match and must not join the server.
  • Undrafted pool members may be used as in-match substitutes (Section 8.5) with the opposing captain's agreement in Match Comms.

2.5 No-shows

The first season deliberately has no automatic penalty for a conscript who signs up but does not show. Captains: draft players you trust. Admins will track no-shows, and repeat offenders may be barred from pools at admin discretion. A team that cannot field the minimum at match time is handled under Section 7.2, conscripts or not.

3. Server settings

  • Servers must be hosted using the TWL Portal experience codes.
  • The server host is the home team; the one hosting the experience is the "Server Admin".
  • The server must be password protected and the password posted in Match Comms 60 minutes before the match. Captains pass the password to their drafted conscripts.

4. Maps

Maps are selected from the Map Pool shown on the ladder page using the TWL Portal experience codes (map list TBC — see the ladder's map pool).

5. How you win

5.1 Victory Conditions

Matches are Best-of-3 maps. Each map is played as two halves with sides swapped; the team with the higher combined ticket total across both halves wins the map. First to 2 maps wins the match.

5.2 Scoring and Tie-Breakers

  • Screenshot the end-of-round scoreboard after every half. Both captains report the map score in Match Comms before moving on.
  • If maps are tied 1–1, the tiebreaker map decides. If a map's combined tickets are exactly level, that map is replayed.
  • If the server crashes before 50% of one team's tickets have been burned, the half is replayed; after 50%, the half stands on the evidenced score.

6. Match behaviour

All members of all teams — core and conscript alike — are responsible for treating each other with respect during the match. Players are expected to conduct themselves with a professional and courteous attitude towards other players and Admins at all times. Unsportsmanlike behaviour (spamming, taunting, direct insults) reported to and verified by the ladder Admins can lead to disciplinary action against the player, and against the team if severe. Racist or sexist remarks will not be tolerated. Play nice.

A conscript's conduct is the conscript's responsibility, but a captain who knowingly drafts a player currently under sanction shares it.

7. Player limits

7.1 Team Composition at Match Time

Each side fields 12 (TBC) players: core roster members plus that match's drafted conscripts, in any mix. A side may field fewer core players and more conscripts, but never more conscripts than were drafted for it.

7.2 Minimum Players

Each team must field a minimum of 8 players (TBC) at match time. If a team cannot, it must either forfeit or reschedule with the cooperation of the opposing captain. If neither team can fill the minimum, the match is nullified unless both captains agree to play short.

8. Team rosters

8.1 Core Roster Requirements

  • Minimum core roster: 4 players (TBC)
  • Maximum core roster: 8 players (TBC) — conscript slots are separate and never count against this
  • Roster changes: May be made on any day outside of a match challenge. Core rosters lock as soon as a challenge is issued.
  • Two-week rule: A team has 2 weeks from joining the ladder to bring its core roster to the minimum, or it is removed.

8.2 Eligibility

Core roster members must be on the roster before the Defender accepts the challenge and remain on it until the match is completed. Conscripts are eligible only for the match they were drafted for (Section 2.4). A player may be on the core roster of only one team on this ladder, but may conscript for any match they are not rostered in.

8.3 Player Identification Requirements

Link your Steam/EA account to your TWL profile. Conscripts in particular will be verified against the match snapshot.

8.4 Substituted Players/Rejoining

Should a player disconnect, an eligible player may fill the spot or the dropped player may rejoin. Anyone joining the opposing team's side for over 30 seconds is considered observing and subjects their team to forfeiture of the match or replay of the map. Player rotation between maps is acceptable if done in a timely manner. Substitutes who are not eligible (a core member, a drafted conscript, or an undrafted pool member agreed in Match Comms) force an immediate forfeit.

8.5 Smurf Policy

Smurfing is signing up for more than one team on the same ladder, playing for a team you are not eligible for, or using a false identity. Joining a conscript pool under a second account is smurfing. Minimum punishment, at TWL staff discretion: the team the smurf played for most recently is removed; the smurf's original team is dropped 33% of the ladder; the smurf's accounts and access are revoked.

9. Captain's Responsibility

9.1 Challenge Acceptance

You can challenge anyone above you 3 slots or 25% of the remaining ladder from your current rank — whichever is higher. All ladders have a 72-hour limit for challenge and date acceptance; after that a flag is raised for the Admins and forfeits may be granted.

9.2 Opening the Draft

It is the captains' shared responsibility to open the draft in good time (Section 2.3). A captain who is not available to draft may delegate to another captain of the same team.

9.3 Match Confirmation

Matches start at the agreed time with a 15-minute grace period. Teams should have the minimum number of players on the server no later than 15 minutes after the scheduled time; both teams should be ready no later than 30 minutes after, or the non-compliant party forfeits.

9.4 Roster Verification

Before the match starts, each captain must check that every player on the server is a core roster member or a drafted conscript for that match. After match start, roster disputes are not valid grounds for forfeiture.

9.5 Rescheduling

A rescheduled match must be within 3 days of the original time and may be rescheduled once, by mutual consent in Match Comms. A reschedule voids the draft: the pool reopens and the draft is redrawn so conscripts are not held to a time they never agreed to.

9.6 Punctuality (Preparation)

Between maps, a maximum of 10 minutes (15 if switching servers) is allowed before starting the next map.

10. Match Communications

All match communications take place through the TWL Discord Match Comms system. Drafted conscripts can read Match Comms; captains speak for their side. Server details, the password and map choices are posted there; captains relay anything their conscripts need.

11. Disputes

Disputes are handled by the ladder Admin and must be submitted no more than 1 hour after the match. Do not report a loss if you plan to dispute. Once a match has started, both teams are understood to have agreed to its terms — including the conscript sheet. All match issues should be resolved within 48 hours.

12. Exploits and Map Bugs

Exploiting map bugs — going under the map, shooting through texture flaws, hiding in unreachable geometry — is prohibited. The rules are guidelines; Admins may rule on disputes outside the published set.

13. Cheating/Hacking

TWL maintains a zero tolerance policy for cheating and hacking. Prohibited: switching teams to observe, server-side mods without the opposing captain's permission, kicking opposing players, changing the map outside the agreed rotation, dead-to-live communication, any client-side modification that enhances aim or visibility, and map exploits.

Violation TypeFirst OffenseSecond OffenseThird Offense
Minor InfractionsWarning + Match Forfeit10 Rung Drop + SuspensionLadder Removal
Major InfractionsMatch Forfeit + SuspensionLadder RemovalTWL Ban
Hacking/AimbotsImmediate TWL BanPermanent BanPermanent Ban
Team ConspiracyTeam Ladder RemovalTeam TWL BanTeam Permanent Ban

A conscript caught cheating is sanctioned as a player; the team is sanctioned only if it knew.

14. Qualified servers

Servers must use a TWL BF6 experience code and must be equitable for both teams: ping difference should not exceed 75ms between the teams, with players over 250ms discarded from the average. The home team chooses the server; if no neutral server can be agreed, maps 1 and 3 are on the Home choice and map 2 on the Away choice. Ensure the server can hold 24 players plus Admin slots (TBC) before the match begins.

15. Admins

TWL Admins oversee ladder operations, resolve disputes and have final say on all match-related issues. Admins may observe any match. Contact a TWL Admin via Discord immediately for a ruling; if none is available, postpone and file a dispute.

16. Changelog

  • September 17, 2026
    • dox: Placeholder ruleset created for the Conscripted Combat ladder, adapted from the BF6 2v2 Tanks ladder rules. Added Section 2 (Conscription) and the conscript clauses in Sections 6–11.

Additional Rules

Match Results Reporting

Match results will be reported no later than 1 hour after the conclusion of a match. First offence: 10 rung drop. Second: removal from the ladder. By reporting the results, teams waive their right to protest. Once a match has been played, neither team can challenge the other for 7 days.

Inactivity

Teams inactive for three weeks are removed from the ladder (rest time excepted). Teams in #1 position are not eligible for a timeout.

Ladder-specific rules supersede the corresponding general ladder rule.

Twitch StreamersTop

Latest Actions Top

Community Chat Top

Game Info Top

FAQ

Do I need a team to play?

No. Every match on this ladder has a conscript pool. When a challenge goes up you will see a "Conscript Pool Open" post in Discord and a pool panel on the match row of the ladder page — press Join. Before the match the two captains draft the pool into their sides. If you are drafted, you play; the match goes on your record like any other.

How can I find a team?

Finding a team can be a very rewarding experience, the easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well, if you're looking for more advice you can always check #channel-name as well as ask ladder admins and team captains and owners.

How does the draft work?

Once the match is scheduled, either captain opens the draft. A random draw decides who picks first, then the order snakes (A, B, B, A, A, B …) so neither side gets a run of consecutive picks. Captains pick on the web or straight from the Discord menu — each pick asks you to confirm before it counts. The draft ends when every slot is filled or the pool is empty, and the final sheet is posted with the drafted players tagged.

What if I sign up and get drafted but cannot make it?

Tell your captain in good time — they can substitute an undrafted pool member with the other captain's agreement. There is no automatic penalty this season, but admins keep track, and captains talk. Sign up for matches you can make.

How do I challenge another team?

Team captains and owners will see a challenge icon beside eligible teams on the ladder page. First, select the specific ladder from the "Competition" menu. Once on the ladder standings page, look for the icon next to teams ranked above you. Note that you can only have one active challenge at a time per ladder.

Why can't I challenge certain teams above me?

There are a few reasons a team might not be available for a challenge:

  1. Out of Range: You can only challenge teams within a specific range above your current position (usually 10 slots or 50% of the ladder above you).
  2. Already in a Match: If a team is already involved in a challenge, they will appear on the "Rant Board" and cannot be challenged until their match is resolved.
  3. Roster Issues: The team may not meet the minimum player requirements to accept challenges.

How does match scheduling work?

When you issue a challenge, you must submit three possible dates and times that work for your team. The defending team then selects one of these three options. If none of the submitted times work for the defender, both teams must use Match Comms in Discord to agree on an alternative time. Once an agreement is reached, an Admin can adjust the official match time.

What if the challenged team doesn't respond?

All ladders have a time limitation for match responses (presently 72 hours). If a team fails to accept a challenge or confirm a date within this window, a "Flag" is created for Admins. This typically results in a forfeit win (often called a "llama") for the challenging team and a drop in rungs for the inactive team.

How can we practice between ladder matches?

You can use our PUG Bot in the Discord (check #pug-announce) to find practice matches or scrimmages. You can even install the bot in your own team's server using the /install command to increase your visibility to potential opponents.

What's a rant board?

Rant boards are discussion rooms that are created when a match challenge is accepted, they last until the match is resolved after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence TWL Terms of Service) and often used for predictions, good wishes and jeers.

How does scoring work?

Teams that win matches take over the ladder rung of the defeated who, in turn, gets moved just below the victor.

Can I change teams?

Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community.

What happens if there's a dispute?

All disputes are handled by the ladder admin on a case-by-case basis. Most disputes are resolved within 48 hours. The admin has the authority to reset scores, remove teams, and assign match results as necessary.

How do I report cheating?

If you suspect a player or team is cheating or exploiting, report it immediately to the ladder admin. Evidence such as screenshots or recordings is often required. Penalties can include account bans and team score resets.